Video Game Review: Presentable Liberty

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Jack Densmore

The menu screen of Presentable Liberty

by Jack Densmore, Staff Writer

Indie games are slowly becoming more popular over the gaming industry and Presentable Liberty is one of the best. Presentable Liberty is a free indie game made by Wertpol and is now being voted on in Steam Greenlight to be made available on Steam, a PC gaming hub.

Presentable Liberty is not known for its 64-bit graphics but more so for its compelling story. The story focuses on the main character that is not given the name as the player is visualized as the main character in a sort of RPG type feeling although it isn’t an RPG. The game’s plot focuses on a virus that wipes out the country but the player is safe from the virus because they were locked up in prison. When the game starts your character is locked in a prison cell while the rest of the world is being destroyed. In the beginning and throughout the game your character receive letters under their cell door. Dr. Money, Mr. Smiley, Salvadore, and Charolette are the main characters sending the letters.

The letters all pertain to your character personally. Dr. Money’s letters are more official, but start to show emotion as the game progresses. Mr. Smiley’s letters are words of encouragement and happiness to keep the player happy in the apocalypse as he tries to not let your character commit suicide but on day 5 the player learns another reason Mr. Smiley sends your character letters. Salvadore in the beginning describes his newest adventure to the player as he goes to a river that changes direction every once in a while just before the virus hits, but when he returns to his home he finds the town empty and now begins to look for your character. Charolette feels alone during the apocalypse as she is locked inside her bakery and is too afraid to walk out. She writes to your character in hopes the player will respond but there’s no way for the player to write back and her lonliness begins to eat away at her especially on days 4 & 5.

The rest of story I will leave for you to find out, but as you go on through your five days in solitude you begin to feel the emotion for the characters and you begin to feel isolated yourself. The story is well written with a few plot holes but it doesn’t take away from the emotion.

Another aspect to the game is the developers give you what basically is a virtual GameBoy, in the game it’s called a Portable Entertainment Product (PEP), where you can play mini games such as my personal favorite Fear of Fire and Serpent. If you beat one of the mini games on PEP you get a medal that is automatically hung on your cell wall and you get a special letter congratulating you on your achievement. These make the game more fun as you wait for more letters. Along with some of the letters you get gifts such as confetti poppers or posters/paintings that are automatically added to your cell after reading the letters.

With all of this in mind it’s kind of hard to avoid spoilers but the ending will leave you speechless. The game is about less than an hour long and will leave you on the edge of your seat towards the climax. I give the game a 9/10 for everything. If the story was more modernized and had a few of the plot holes ironed out it would be a phenomenal game but regardless everyone should play it and it’s definitely one of the best indie games out there.